Skinny Puppy Sucks Now.

June 15th, 2007

This past Saturday my friend Mike and I did a whirlwind attack on New York City: We drove down at 3pm Saturday, saw Skinny Puppy, went to the after party at Club Pyramid, and then drove home, arriving back in Albany around 7:30am. It was a grueling trip. But the trip isn’t the part that annoyed me (it was actually fun). No, what annoyed me is the fact that Skinny Puppy needs to break up and move on in life. ARGH!

Here’s the deal: the lead singer is what pulls peoples’ attention to the stage. Failing that, the guitar players. The drummer and keyboard could have all the presence in the WORLD, but it won’t matter: the stage will seem empty if the guitar players and lead singer can’t pull it together. Skinny Puppy, being Skinny Puppy, didn’t have any guitars on stage, so the whole thing fell to Nivek Ogre. Many people consider him a titan of industrial or something, so he should have been able to pull it off, right?

*sigh*

Wrong. Want to see what I had to deal with?

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That’s right: Ogre was behind a fucking sheet the whole time. The stage seemed really empty and devoid of energy. Sure it was nice and artsy at first – “Ooooh, look at the cool shadow play when he sings.” But the keyboardist looked bored and the drummer looked like he’d rather be somewhere else, so it really was up to Ogre to pull this shit together. Of course he didn’t. My friend Mike thinks he was on some serious drugs and too wasted to sound like Skinny Puppy (seriously, he sounded like shit). I think he just needs to call it quits for a while. His voice sucked and his presence wasn’t there. BORING. The whole damned band wasn’t there, mentally or emotionally. I felt like I was watching some crap high school band or a geriatric ward slowly die of old age, not Skinny Motherfucking Puppy! The thing is, once in a while Ogre would come dancing out from behind the sheets and start singing to the crowd. Then there was a noticeable surge in crowd energy; they went from zombies standing there looking confused by the bright lights to something resembling insomniacs trying to dance. The latter was an improvement, trust me. But I don’t blame the crowd at all. You can’t get into a show that isn’t there. Even when Nivek came frolicking out from behind the curtains to scream in the crowds’ faces it still wasn’t anything to get excited over. Sure he *looked* cool, but image only goes so far.

This is boredom:

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To make a long story short, Skinny Puppy was a waste of money. Mike and I left before the set was even over. We just couldn’t take it any more. The after party was fun though, but I admit that we mostly hung out outside with my other homies that we met there. Gnargh! Friggin’ Skinny Puppy. What a let down. But like I said, what we did before and after was cool, but that’s all for another blog.

-=Grim=-

YA RLY.

June 14th, 2007

Jon Stewart said what I’ve been thinking. This arming of insurgents is rediculous. Aw, did we make them say they were sorry before handing them a crate of AK-47? Those weapons *will* be turned against us. They are not our friends and most certainly not our allies. Oooooh, they reject the Al Qaeda. Gee, thanks. Have some hand grenades, but promise you won’t use them against us. Notice in the article they drop a nice veiled threat too. “America, this alliance lasts as long as it takes to oust the Al Qaeda – then you better be gone!” Fuck that. We just armed the same chumps who were blowing us up last year.

This whole things reeks of the administration having no fucking idea how to fix the problem they got us in to. “So uh… we’ll arm these, uh, insurgents and they’ll fight with us… and stuff. Right? We’ll retinal scan them and… um… hey we can keep them under our thumb, right?”

Christ. We just ousted a tyrant that got his start the same way. The supposed mastermind behind 9/11 was trained by the CIA. These Muslim “enemies of our enemies” make *great* allies. Yea.

-=Grim=-

I Guess This Is It…

June 13th, 2007

The Albany news is claiming that the chaos outside is “vicious rioting in the downtown area”, but those aren’t looters pounding at my door. Looters don’t eat your neighbors. I used to be an atheist; now I can not ignore the God-given apocalypse standing on my doorstep. Christ I wish Val hadn’t gone outside to find the cats. I haven’t seen her since and she isn’t picking up her cell phone. If anyone does manage to find her, living or dead… or “undead” for lack of a better term to describe these things… call me. My phone is still working, but who knows for how long. Why won’t Val pick up her phone? Christ Val, just answer the fucking thing!

I tried putting the radio on to drown out the ever-present moaning of these things. Hundreds of dead things outside, thousands in the city, all moaning at once… it’s maddening. I almost welcome the sporadic screams of those caught outside, the gunfire in the distance (I knew I should have moved into the ghetto; it sounds like they’re making a stand), the breaking glass, whatever. The radio didn’t work. It only made me more insane. Fuck the Emergency Broadcast System. Does anyone have any real news? Last I heard the nearby shelter was overrun. Before that I was hoping Val made it there. Now I dread that notion. Where *is* she? Why won’t she answer her goddamned phone!?!

All I have is a few kitchen knives and one boarded up door between me and oblivion should these things break through into the building’s lobby, and there’s not much preventing them from doing so. I mean really, what shitty Albany apartment complex is prepared for “rioting”? I refuse to use the “Z” word. I’ll just keep trying to pretend that they’re looters and drug-addicts. Anarchists. Terrorists. Whatever. I can’t count on the Feds to protect me. They couldn’t even handle a friggin’ hurricane and one war overseas. The news this morning said that this rioting was a social pandemic throughout most major cities in the world. Yea, right. Who am I kidding? The Feds won’t be the cavalry coming in to save the day. They’re holed up in some underground bunker that will serve as their living tomb.

No one is coming to save me. No one is coming. Not even Val.

-=Grim=-

If You’re Going To Walk The Walk…

June 8th, 2007

…at least don’t look like a basement-dwelling World of Warcraft dweeb. Yea, sure, whatever. I’m a callous prick or whatever you want to call me. But this shit had me cracking up:

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I mean COME ON. What, were they out of Black Metal drummers in Norway (or whatever Midwest town this group is from) so they had to ask the high school marching band snare section to come lay some tracks with them? Look at this guy! They even gave him sad clown makeup instead of corpse paint! *sigh* It really ruins a band’s image when people like this try to do the rock n’ roll pose for photos. I don’t give a fuck if you’re gutter punk or some other anti-establishment band, image is everything (the gutter punks would have the image of “we don’t need an image!”, usually the standard punk image, i.e. “We really do have an image, but we like to think we don’t.”). For Black Metal image is about eating babies, skull-fucking the pope and destroying all things pleasant. You can’t pull that off when your band has that one weak link in the photo. Look as bad-ass as you want, the weakest link is the image presented. Yo, it’s even funnier in the unmarked photo:

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Holy D&D dork, Batman! He probably goes by the name Zamoth Gar, Bane of Light. Why couldn’t they give this guy a mask or something? Some mean looking thing with rusty nails and fangs or whatever is this years trendy thing in the Black Metal scene. No, they give the Chess Club looking guy sad clown makeup. Whatever, I’m an asshole. Bite me.

Christ…

-=Grim=-

P.S.: For the record, the band is called Emaciation. I have a feeling there’s another 30 Black Metal and Death Metal bands with that name, probably meaner looking too, but whatever.

The Godfather: Wii vs. PS2

June 2nd, 2007

Note: The Template for this blog FUBAR’d some of the pictures; they don’t look this poor in real life.

A few weekends ago a new addition to the family entered the house. It is a wellspring of joy and fulfillment, and brought Val and I even closer together. The cats don’t know what to make of it, it probably keeps the neighbors up and we had to really shift things around in the apartment to give it a place of its own.

What? A baby? Screw that! We’re talking about a Nintendo Wii! We got the last one at the store after being laughed at at five other stores. The Wii comes with the sweet sports game, but golfing and bowling with the controller gets old fast. In order to combat such a thing from ever happening, we nabbed Super Paper Mario and The Godfather: Black Hand Edition. Here’s the kicker – I already own The Godfather on the PS2. Why would I waste one of my only Wii purchases on a game I already own? Har har. Stand back, heathen, and be enlightened!

What follows is a list of the features the Nintendo Wii version has over the PS2 version. Perhaps you’ll understand the edge these give over the older version that I already own and you’ll understand why I would upgrade. Perhaps you’ll understand that the PS2 version was like regular radio and the Wii version is like satellite radio… a little bit more expensive, but worlds beyond what you had to made do with. This list is more for people who have already played the PS2 version since its a comparative blog rather than a real review, but even if you haven’t played the older version you might still learn something.

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  1. The Wii Controller: When I purchased the game I was afraid that the game was going to be just another port, one that didn’t utilize the abilities of the Wii. I was way wrong. This game uses the Wii remote to its fullest potential. When you beat the crap out of people, strangle people, garrote ‘em or toss ‘em out of a window, you use the Wii “nunchuck” in an appropriate fashion that mimics the move. Aiming the gun is much easier too. In both versions you can shoot people in certain areas of their bodies to get a certain response. For example, shooting a person in the arm might get their to drop their gun, while shooting them in the head is an instant kill. The PS2 controller was a little sketchy when it came to performing precise aiming like this, but the Wii-mote is spot on.

  2. There’s More To The City: The original game felt rushed out the door in a lot of ways and the city suffered in that regard. The PS2 version had every single type of store stuck with the same exact layout; every butchers shop was the same interior, every bar was the same interior, every warehouse was the same interior, etc.. It felt cheap. The Wii version doesn’t have that problem. Each building is unique inside and it makes a big difference. Hell, there’s even outdoor markets scattered around the city (this little detail made it seem more like the time period it’s supposed to be). Another thing that bothered me in the PS2 version was that each crime family lived in a perfect clone of the Corleone Family compound. The Wii version fixed that glaring “cheat”. Now the families live in unique compounds with their own style of architecture and layouts. Now storming a compound is a helluva lot more fun since you don’t automatically know the layout.

    And there’s some rooftop action stuff. No, really. Throwing a mobster to a 40-story death is rather satisfying. Hell, in one mission you can go outside and see his body splattered on a car that was passing by. Mmmm.

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  3. There’s New Skill-Trees: Instead of one skill tree there’s now two, basically giving you two “character classes” (Enforcer and Operator) with the ability to cross-train. Unlike the PS2 version there’s also abilities to unlock in each of the two “classes”. After putting 15 skill points into a class and then 30 skill points you unlock a class ability. For example, the Enforcer gets unlimited ammunition after you place 30 skill points in the class. I thought these abilities were nice incentives to focus in one of the careers over the other. The new skills are pretty sweet too: they’re more specialized at each dot and there’s new things to get that the PS2 version didn’t have. I wish I hadn’t scattered my skill points between the two careers though… I’ll never get to the level 30 ability in either at this rate. Meh, there’s always next time.

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  4. New Game Play (esp. Favors): There’s a lot of new game play on the Wii. Some of them are new Hit Contracts and these new ones have more style and story to them than the originals; they’re also a bit more complicated. Then there’s Favors. Certain events unlock Favor Missions, little side quests that people need done. Sometimes you can’t muscle into a business without doing a Favor for the owner (usually to prove that you can protect them, since that’s what you’re “selling”: protection). I’ve also witnessed a few scripted events that I hadn’t seen in the PS2 version, but since they’re meant to be fun little surprises I’ll keep my mouth shut.

  5. More Things to Break: There’s a few new cars and civilian skins, some neighborhood specific, to add some flavor to the city. I see them as new things to break with your fist or shoot with your Street Sweeper shotgun. There’s also some more breakables in buildings too.

  6. Weather: Finally, some weather. If I remember correctly, it didn’t rain or storm in the PS2 version. I might be wrong as I haven’t played the PS2 version since getting the Wii version.

  7. Henchmen: You’re no longer a lone wolf in the Black Hand Edition. Now you feel like a member of a criminal organization instead of some solo street thug that occasionally meets up with other people. You have two options for backup in this game and both have their uses: Crew and Hit Squads. You can go to certain places in the neighborhoods, sometimes a bar, sometimes a warehouse, whatever, and hire some henchmen to come travel with you. This type of hireling can shoot out of car windows (you alternate which side by hitting the + or – buttons on the Wii-mote) which is really nice on some missions (and a Bonus on one Hit Contract). As you get more and more powerful throughout the game you can hire better and better henchmen like this. The more powerful ones can really help in a fight.

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    The second type involves a meter at the top of the screen that slowly fills up. When it is full you can choose to call in some real muscle – you whistle and wave and a mean Corleone Hit Squad shows up and sticks with you until they’re dead or you dismiss them. The Hit Squad meter fills slowly so I use it sparingly, but the level 30 Ability for the Operator doubles the speed. The Operator also has some skills that make your Crew

  8. Cleaned Up Graphics: The game just looks better. Building interiors look less generic/blocky and more realistic and flavorful. The city has more

  9. It’s On The Wii: Niiiiiice.

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The game isn’t perfect though. I’ve run into some Draw Distance problems but the PS2 version had them too. I can’t tell which has them worse. The Wii fluctuates: sometimes the Draw Distance isn’t bad and then other times it is really noticeable. There’s also a severe lack of lighting effects in the game, but I suppose that was a sacrafice made for having such a huge city with NO load times. Still, those are my only real beefs with the Wii Godfather game. I recommend it to anyone that has a Wii and is old enough to play M-rated games, even if you already own it on the PS2. Actually, I recommend it especially if you have the PS2 version, and you’ll fully appreciate the changes to the game then. The Godfather on the PS2 isn’t a finished game. I’d even go so far as to say it is only half baked. The Wii version is the complete game – and it’s awesome.

-=Grim=-

This Wii Thing Is Melding With My Mind!

June 2nd, 2007

I… I can’t stop. I borrowed The Legend of Zelda: Twilight Princess from my friend Kyle and I’m pretty sure it’s one of the best games I’ve ever played. Ever. And I’ve played a lot of video games (my first system was the Odyssey 2, but I was down with my homies Ataris before that), but man this one takes the cake. The Wii-mote is what makes it the experience that it is; sure the gameplay is friggin’ outstanding, but swinging my sword for real is always a bonus as far as immersion goes. The game is HUGE and there’s so much to do. The “meaningless” dungeon crawls made me feel like I was playing Hackmaster and the bug collecting reminded me of Animal Crossing – with death involved. Overlaying it all is a fantastic plot and beautiful graphics.

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Whenever I need a break from Zelda I play The Godfather: Black Hand Edition on the Wii. Or Super Paper Mario. I have to steer clear of Wii Sports a lot of the time because of my nerve pain. That’s the only real strike against the Wii in my opinion: sometimes it hurts to play if you’re already in some form of pain. I’ve also been playing Hotel Dusk: Room 215 on my Nintendo DS. Thus far it’s been pretty awesome: nice graphics, great dialogue and a deep, mysterious plot. It plays out like a detective novel (you even hold the DS sideways like a paperback book) and uses the stylus for everything.

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And last but not least, Resident Evil 4 for the GameCube rounds out the video games I’ve been playing. I hate that game. I mean, I love it… but I hate it. It scared the shit out of me quite a few times and ARGH! It reminds me a lot of the movie Dagon, only there’s no Deep Ones (I hope).

-=Grim=-

The Whole Clash of Civs Thing.

May 25th, 2007

I saw this on MySpace today:

I think I’m all about it. My only beef is that I check the “About us” section on their website and it said this: “Avaaz.org was co-founded by Res Publica, a global civic advocacy group, and MoveOn.org, an online community that has pioneered internet advocacy in the United States.” Were you sitting next to me at the time you might have heard the sound of screeching tires emanating from my ears. I have mixed feelings about MoveOn.org. When they first started I was very much behind them. They talked a good line and seemed to actually practice what they preached. I’ve noticed that a lot of ultra-Liberals (I see that movement as nasty and ignorant as the ultra-Conservatives and every other hate group out there) I’ve met tend to be… well… really immature when it comes to politics. Whenever I’ve seen them in action they reminded me more of a twelve year old child throwing a shit fit than any sort of political reckoning. MoveOn.org started pulling the same crap. Yes, you *do* have to play dirty in politics, but when you’re playing dirty against those who control all media you *will* be painted as a bad guy, and thus your whole movement will have ended before it began. They seem to forget that many Americans believe what they see on television and react based on what they’re told on the news. MoveOn leaves a bad taste in my mouth. But that’s for a whole other post; I’m posting this about Avaaz.org.

I signed the petition since I believe in this ideal. It’s optimistic, but I’ve always believed that if people are going to fight it should be personal, not because someone told them it’s personal. I have no beef with the Middle East or pretty much anyone else that I’ve never met. I have beef with certain radical ideologies, but these ideologies thrive on hate and ignorance, so I doubt anyone would miss them. I mean seriously, how many Christians do you know that think Falwell and Robertson speak for them? How many Muslims do you know that think bin Laden speaks for them? As an atheist I can assure you that the more vile “atheists” don’t speak for me.

So yes, I signed the petition. I still have beef with MoveOn.org. But I’m tired of people that don’t represent anything the People stand for calling the shots. I’m reminded of a quote:

Princess Leia: “The more you tighten your grip, Tarkin, the more star systems will slip through your fingers…”

Werd.

-=Grim=-

Wii-Weekend

May 24th, 2007

Sometimes I lament the fact that I bought a Wii instead of an XBOX 360. It actually pains me that there will be a GTA game that I *wont* be able to play. I hate second guessing myself, but it’s what I do. [Le sigh] But every time I start to really think I made the wrong decision about it the Wii proves that I made the right decision.

The Wii is a great system. The games I own are a lot of fun and the controller is a work of art; it is so good, in fact, that I can’t bring myself to play my PS2 or Gamecube games because the controllers feel “wrong”. But where the Wii really shines is when you have company over and conversation is either winding down or needs some spicing up. Just last weekend my grandparents, sister, and parents came to town for my brother’s graduation from SUNY Albany (lucky git) with plans to go eat at some ritzy Italian joint afterwards. The problem was that the reservations to eat were at 8 or 8:30 (I forget which) and the graduation ended around 4:30 or something like that. Everyone came back to me and my girlfriend’s pad to kill time and wait for 8 to roll around, but it was a dreary day and everyone was tired and thus conversation was a bit strained.

Enter the Wii.

My grandfather is BIG into golfing. My father enjoys it but isn’t as hardcore about it. I knew I could get them playing if I just showed them golf on the Wii. “Hey guys, wanna see something cooooool?” I asked. They looked skeptical and bored at my inquiry. I asked if anyone wanted to play and they all said no. I told my grandfather he was playing with me and that was that. It was then that I thanks the Video Game God for the Wii. As my grandfather and I played golf the whole family got into it, hooting and clapping as he waved the Wii-mote around like golf-ninjas. We then moved on to bowling, but this time there was no shortage of volunteers. My family was all about the Wii. What was a room full of semi-bored, luckluster conversation had become a party. Seven people yelling, cheering, and laughing as four people bowled off against one another. It was great. Nintendo made a brilliant move with the Wii. If I tried showing them the XBOX 360 or the PS3 they would have yawned and been like, [deadpan] “Yea your games are nice. Um… back to adult talk.” But the Wii is first and foremost an entertainment system for all ages.

Forget the 360 or PS3. The Wii is awesome.

-=Grim=-

About Fucking Time.

May 20th, 2007


Starcraft 2 Opening Cinematic Trailer

Seriously.

-=Grim=-

Scary As Fuck.

May 4th, 2007

And “Fuck” can be scary when it wants to be.

I was at the local Goodwill the other day because my girlfriend feared that a missing library book was donated by accident. She didn’t find it in there, but she did find a friggin’ treasure trove of books. She found her supernatural/bondage erotica and even a Wraith the Oblivion anthology and I found an AD&D book and a White Wolf book about Hell and souls trying to escape or arrive there. That sort of stuff. Some gamer geek definitely dropped stuff off the day before and this was his or her stuff. This person even dropped off REALLY old school TSR games still in their boxes (and a mint condition Risk). I didn’t nab any of the latter but I was tempted to. The video game section was abnormally stocked with games (usually they have shit Super NES game or Genesis games no one wants to play. Ever.).

A few months ago I played the demo version of a game called Condemned: Criminal Origins. Despite being a new game it ran pretty well on my computer and I chalked it up to being a game I wouldn’t mind owning one day. Sure as shit there it was in the Goodwill for $15. Val bought it for me for my birthday (from 2006, hehe); I guess she felt bad about forgetting to get me something… I dunno. Regardless, she bought me the game.

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It takes a lot to scare me when it comes to video games. Silent Hill and Fatal Frame are the only games I can recall that really bugged me out, and Fatal Frame was the only one to get me to jump. There’s been other games that have mind-fucked me or freaked me out, but being scared? It’s rare. And dammit, I look for it since movies have been lackluster and boring lately. I *want* to be scared. It’s fun. So imagine my surprise when I discovered that Condemned: CO scared the living shit out of me. I’ll try not to blow anything for you, but I’ll warn you:

Spoiler Warning. Spoiler Warning.

Alright, now that that’s done with, let’s get to the game. Condemned markets itself as a criminal mystery type game. You’re a Federal Agent on the tail of a fucked up serial killer when you’re suddenly framed for the murder of two police officers. You go on the run while still trying to solve this case and hopefully clear your name. That’s the jist of the game.

Or so it seems.

It turns out that there’s two events going on behind the story: one is that something is decimating the bird population, some sort of virus or something, and the other is that violence is on the rise in the city. Vagrants, addicts and hoodlums are practically rioting in the shitty areas of the city and no one knows why. They don’t even know if the bird deaths and crime rates are connected. On top of this you have your story. Then it gets… weird. I have an innate fear (and love) of zombies. I dream about zombies often and they scare the shit out of me. I love it. And there’s zombies in this game (I won’t go into the story too much as I don’t want to ruin the plot). They’re horrible… pale, milky-eyes, moaning nasty things with violent tendencies. So this game is both a criminal mystery game and a horror game. On top of these “things”, these zombies, you have odd visions of spectral entities and other horrible beings. What I love about this game is that they don’t over do it with the enemies. You’re alone in a creepy place more than you fight.

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Speaking of fighting, the AI is awesome. The enemies are insane so they’re not overly cautious or anything, but they still use tactics. I’ve seen them withdraw to fight later on, grab weapons or re-arm themselves after I disarmed them, flank me, even fight one another… the list goes on. But the enemy isn’t retarded. The fighting is a lot of fun as well. You have to parry incoming attacks, take swings yourself, kick and apply finishing moves at times. Many things laying around can be used as weapons (by you and the baddies), ranging from pipes and 2×4 boards to shotguns and pistols. The guns always have little ammo, but they can be very useful at times. It bugged me out the first time one of the psychotic addicts ran for the same gun I was running for, beat me to it and shot me point blank in the face. Yes, I had to Quick-Load. One weapon you always have on you is a taser and that friggin’ thing saves your ass a lot. That same guy that ran for the gun did it again the second time around, but this time I tasered him, took the shotgun off his hands while he was stunned, and returned the favor of the face-shot. Yes, combat is fun in this game.

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I suggest turning off the cross hairs, by the way. It makes shooting a little harder and more realistic and less HUD adds to the atmosphere, where the cross hairs tend to distract from them and remind you you’re playing a video game.

The game itself is awesome looking. The boards are very linear, but for some reason you just can’t care: the game is too busy creeping you out. The settings for each board are perfect for creep factor (mostly abandoned buildings where crimes went down) and the graphics really pull the details out. The textures are nicely done (down to the friggin’ paintbrush strokes in paintings on the wall). The sounds enhance the graphics, working with them to create an atmosphere that scares the shit out of you. This game was meant to be played in the dark. Anything less and you lose the vibe. Screams echo through buildings, rats scuttle and the bad-guys fuck with your head before attacking. Most of the light you have to work with comes from your flashlight which adds to the mood and creep-factor.

I should also note that your character has “visions” like a psychic. They use this to add creep factor to the game. You see some scary shit (the mannequins in the abandoned department store scared the hell out of me).

My beef with the game (there’s always beef with something)?

(1)The “CSI” Tools: Throughout the game you’re trying to solve a serial killer case, so you’re often collecting evidence with various CSI tools. I absolutely love this part of the game. But here’s the problem with it: they tell you when to use it. It would have been better if you could use your tools whenever you wanted to and they didn’t tell you when clues might be nearby.

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(2)Linear Boards: Sometimes you notice that the boards are linear, but usually you don’t care. Once in a while, though, you can’t help but notice and wish the game wasn’t like this.

(3)Physics Engine: Once in a while the physics engine is retarded. I’ve seen a body just slowly slide across a flat floor for no reason. It just kept going. It was weird.

Overall this game rocked my house. No, really. IGN rated it at “Great” and I agree. All games have their faults and this game is no exception, but you hardly notice them. This game is all atmosphere and plot. It’s one of the better games I’ve played in a while and I can’t stress enough how much I’m enjoying Condemned. Best $15 Val and I have ever spent. It’s fuckin’ creepy man. Really, really creepy.

*shudder*

-=Grim=-