Archive for May, 2007

The Whole Clash of Civs Thing.

Friday, May 25th, 2007

I saw this on MySpace today:

I think I’m all about it. My only beef is that I check the “About us” section on their website and it said this: “Avaaz.org was co-founded by Res Publica, a global civic advocacy group, and MoveOn.org, an online community that has pioneered internet advocacy in the United States.” Were you sitting next to me at the time you might have heard the sound of screeching tires emanating from my ears. I have mixed feelings about MoveOn.org. When they first started I was very much behind them. They talked a good line and seemed to actually practice what they preached. I’ve noticed that a lot of ultra-Liberals (I see that movement as nasty and ignorant as the ultra-Conservatives and every other hate group out there) I’ve met tend to be… well… really immature when it comes to politics. Whenever I’ve seen them in action they reminded me more of a twelve year old child throwing a shit fit than any sort of political reckoning. MoveOn.org started pulling the same crap. Yes, you *do* have to play dirty in politics, but when you’re playing dirty against those who control all media you *will* be painted as a bad guy, and thus your whole movement will have ended before it began. They seem to forget that many Americans believe what they see on television and react based on what they’re told on the news. MoveOn leaves a bad taste in my mouth. But that’s for a whole other post; I’m posting this about Avaaz.org.

I signed the petition since I believe in this ideal. It’s optimistic, but I’ve always believed that if people are going to fight it should be personal, not because someone told them it’s personal. I have no beef with the Middle East or pretty much anyone else that I’ve never met. I have beef with certain radical ideologies, but these ideologies thrive on hate and ignorance, so I doubt anyone would miss them. I mean seriously, how many Christians do you know that think Falwell and Robertson speak for them? How many Muslims do you know that think bin Laden speaks for them? As an atheist I can assure you that the more vile “atheists” don’t speak for me.

So yes, I signed the petition. I still have beef with MoveOn.org. But I’m tired of people that don’t represent anything the People stand for calling the shots. I’m reminded of a quote:

Princess Leia: “The more you tighten your grip, Tarkin, the more star systems will slip through your fingers…”

Werd.

-=Grim=-

Wii-Weekend

Thursday, May 24th, 2007

Sometimes I lament the fact that I bought a Wii instead of an XBOX 360. It actually pains me that there will be a GTA game that I *wont* be able to play. I hate second guessing myself, but it’s what I do. [Le sigh] But every time I start to really think I made the wrong decision about it the Wii proves that I made the right decision.

The Wii is a great system. The games I own are a lot of fun and the controller is a work of art; it is so good, in fact, that I can’t bring myself to play my PS2 or Gamecube games because the controllers feel “wrong”. But where the Wii really shines is when you have company over and conversation is either winding down or needs some spicing up. Just last weekend my grandparents, sister, and parents came to town for my brother’s graduation from SUNY Albany (lucky git) with plans to go eat at some ritzy Italian joint afterwards. The problem was that the reservations to eat were at 8 or 8:30 (I forget which) and the graduation ended around 4:30 or something like that. Everyone came back to me and my girlfriend’s pad to kill time and wait for 8 to roll around, but it was a dreary day and everyone was tired and thus conversation was a bit strained.

Enter the Wii.

My grandfather is BIG into golfing. My father enjoys it but isn’t as hardcore about it. I knew I could get them playing if I just showed them golf on the Wii. “Hey guys, wanna see something cooooool?” I asked. They looked skeptical and bored at my inquiry. I asked if anyone wanted to play and they all said no. I told my grandfather he was playing with me and that was that. It was then that I thanks the Video Game God for the Wii. As my grandfather and I played golf the whole family got into it, hooting and clapping as he waved the Wii-mote around like golf-ninjas. We then moved on to bowling, but this time there was no shortage of volunteers. My family was all about the Wii. What was a room full of semi-bored, luckluster conversation had become a party. Seven people yelling, cheering, and laughing as four people bowled off against one another. It was great. Nintendo made a brilliant move with the Wii. If I tried showing them the XBOX 360 or the PS3 they would have yawned and been like, [deadpan] “Yea your games are nice. Um… back to adult talk.” But the Wii is first and foremost an entertainment system for all ages.

Forget the 360 or PS3. The Wii is awesome.

-=Grim=-

About Fucking Time.

Sunday, May 20th, 2007


Starcraft 2 Opening Cinematic Trailer

Seriously.

-=Grim=-

Scary As Fuck.

Friday, May 4th, 2007

And “Fuck” can be scary when it wants to be.

I was at the local Goodwill the other day because my girlfriend feared that a missing library book was donated by accident. She didn’t find it in there, but she did find a friggin’ treasure trove of books. She found her supernatural/bondage erotica and even a Wraith the Oblivion anthology and I found an AD&D book and a White Wolf book about Hell and souls trying to escape or arrive there. That sort of stuff. Some gamer geek definitely dropped stuff off the day before and this was his or her stuff. This person even dropped off REALLY old school TSR games still in their boxes (and a mint condition Risk). I didn’t nab any of the latter but I was tempted to. The video game section was abnormally stocked with games (usually they have shit Super NES game or Genesis games no one wants to play. Ever.).

A few months ago I played the demo version of a game called Condemned: Criminal Origins. Despite being a new game it ran pretty well on my computer and I chalked it up to being a game I wouldn’t mind owning one day. Sure as shit there it was in the Goodwill for $15. Val bought it for me for my birthday (from 2006, hehe); I guess she felt bad about forgetting to get me something… I dunno. Regardless, she bought me the game.

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It takes a lot to scare me when it comes to video games. Silent Hill and Fatal Frame are the only games I can recall that really bugged me out, and Fatal Frame was the only one to get me to jump. There’s been other games that have mind-fucked me or freaked me out, but being scared? It’s rare. And dammit, I look for it since movies have been lackluster and boring lately. I *want* to be scared. It’s fun. So imagine my surprise when I discovered that Condemned: CO scared the living shit out of me. I’ll try not to blow anything for you, but I’ll warn you:

Spoiler Warning. Spoiler Warning.

Alright, now that that’s done with, let’s get to the game. Condemned markets itself as a criminal mystery type game. You’re a Federal Agent on the tail of a fucked up serial killer when you’re suddenly framed for the murder of two police officers. You go on the run while still trying to solve this case and hopefully clear your name. That’s the jist of the game.

Or so it seems.

It turns out that there’s two events going on behind the story: one is that something is decimating the bird population, some sort of virus or something, and the other is that violence is on the rise in the city. Vagrants, addicts and hoodlums are practically rioting in the shitty areas of the city and no one knows why. They don’t even know if the bird deaths and crime rates are connected. On top of this you have your story. Then it gets… weird. I have an innate fear (and love) of zombies. I dream about zombies often and they scare the shit out of me. I love it. And there’s zombies in this game (I won’t go into the story too much as I don’t want to ruin the plot). They’re horrible… pale, milky-eyes, moaning nasty things with violent tendencies. So this game is both a criminal mystery game and a horror game. On top of these “things”, these zombies, you have odd visions of spectral entities and other horrible beings. What I love about this game is that they don’t over do it with the enemies. You’re alone in a creepy place more than you fight.

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Speaking of fighting, the AI is awesome. The enemies are insane so they’re not overly cautious or anything, but they still use tactics. I’ve seen them withdraw to fight later on, grab weapons or re-arm themselves after I disarmed them, flank me, even fight one another… the list goes on. But the enemy isn’t retarded. The fighting is a lot of fun as well. You have to parry incoming attacks, take swings yourself, kick and apply finishing moves at times. Many things laying around can be used as weapons (by you and the baddies), ranging from pipes and 2×4 boards to shotguns and pistols. The guns always have little ammo, but they can be very useful at times. It bugged me out the first time one of the psychotic addicts ran for the same gun I was running for, beat me to it and shot me point blank in the face. Yes, I had to Quick-Load. One weapon you always have on you is a taser and that friggin’ thing saves your ass a lot. That same guy that ran for the gun did it again the second time around, but this time I tasered him, took the shotgun off his hands while he was stunned, and returned the favor of the face-shot. Yes, combat is fun in this game.

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I suggest turning off the cross hairs, by the way. It makes shooting a little harder and more realistic and less HUD adds to the atmosphere, where the cross hairs tend to distract from them and remind you you’re playing a video game.

The game itself is awesome looking. The boards are very linear, but for some reason you just can’t care: the game is too busy creeping you out. The settings for each board are perfect for creep factor (mostly abandoned buildings where crimes went down) and the graphics really pull the details out. The textures are nicely done (down to the friggin’ paintbrush strokes in paintings on the wall). The sounds enhance the graphics, working with them to create an atmosphere that scares the shit out of you. This game was meant to be played in the dark. Anything less and you lose the vibe. Screams echo through buildings, rats scuttle and the bad-guys fuck with your head before attacking. Most of the light you have to work with comes from your flashlight which adds to the mood and creep-factor.

I should also note that your character has “visions” like a psychic. They use this to add creep factor to the game. You see some scary shit (the mannequins in the abandoned department store scared the hell out of me).

My beef with the game (there’s always beef with something)?

(1)The “CSI” Tools: Throughout the game you’re trying to solve a serial killer case, so you’re often collecting evidence with various CSI tools. I absolutely love this part of the game. But here’s the problem with it: they tell you when to use it. It would have been better if you could use your tools whenever you wanted to and they didn’t tell you when clues might be nearby.

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(2)Linear Boards: Sometimes you notice that the boards are linear, but usually you don’t care. Once in a while, though, you can’t help but notice and wish the game wasn’t like this.

(3)Physics Engine: Once in a while the physics engine is retarded. I’ve seen a body just slowly slide across a flat floor for no reason. It just kept going. It was weird.

Overall this game rocked my house. No, really. IGN rated it at “Great” and I agree. All games have their faults and this game is no exception, but you hardly notice them. This game is all atmosphere and plot. It’s one of the better games I’ve played in a while and I can’t stress enough how much I’m enjoying Condemned. Best $15 Val and I have ever spent. It’s fuckin’ creepy man. Really, really creepy.

*shudder*

-=Grim=-